{"id":3406,"date":"2013-07-23T17:05:14","date_gmt":"2013-07-23T14:05:14","guid":{"rendered":"http:\/\/daimon.me\/blog\/?p=3406"},"modified":"2013-07-23T17:05:14","modified_gmt":"2013-07-23T14:05:14","slug":"ryzom-magia-pe-scurt-1","status":"publish","type":"post","link":"http:\/\/daimon.me\/blog\/2013\/07\/ryzom-magia-pe-scurt-1\/","title":{"rendered":"Ryzom &#8211; magia pe scurt (1)"},"content":{"rendered":"<div class=\"entry\">\n<p style=\"text-align: justify;\"><em>(parte dintr-<a href=\"https:\/\/daimon.me\/blog\/2013\/06\/ryzom-primul-contact\/\" target=\"_blank\">o serie<\/a>)<\/em><\/p>\n<p style=\"text-align: justify;\">Dup\u0103 cum am mai spus, Ryzom e un <em>sandbox<\/em>, un joc cu sf\u00e2r\u015fit deschis. Cu alte cuvinte, indiferent c\u0103 avem un personaj de nivel 50 sau 224, tot vom g\u0103si mereu ceva de f\u0103cut, ceva de rezolvat, ceva de distrus. Magia ofensiv\u0103 este doar unul din <em>skillurile<\/em> pe care le putem \u00eenv\u0103\u0163a, \u015fi am putea spune c\u0103-i unul dintre cele mai utile.<\/p>\n<p style=\"text-align: justify;\">Chestiunea vine cam a\u015fa: un \u00eencep\u0103tor de nivel 1 \u015ftie doar s\u0103 magie ((Accidentally a word on purpose)) &#8211; acolo incluz\u00e2nd tot ce exist\u0103 sub soare. La nivelul 21 \u00ee\u015fi scoate capul din cur ((Magic branches out)) \u015fi realizeaz\u0103 c\u0103 exist\u0103 o diferen\u0163\u0103 \u00eentre magia ofensiv\u0103 \u015fi cea defensiv\u0103. Mai apoi, la nivelul 51 realizeaz\u0103 c\u0103 magia ofensiv\u0103 se \u00eemparte de fapt \u00een dou\u0103: vr\u0103ji cu care po\u0163i ataca direct, respectiv vr\u0103ji care sl\u0103besc adversarul ((Offensive affliction)). Idem, magia defensiv\u0103 se \u00eemparte \u00een vindecare direct\u0103 ((Healing)) \u015fi vr\u0103ji defensive \u00eendreptate \u00eens\u0103 spre adversar ((Defensive affliction)).<\/p>\n<p style=\"text-align: justify;\">Despre vindec\u0103ri \u015fi afflictions vom discuta alt\u0103 dat\u0103. Ca orice juc\u0103tor ce dore\u015fte s\u0103 fie m\u0103car par\u0163ial, oarecum, pe de-o parte independent, avem nevoie s\u0103 r\u0103nim animale \u015fi\/sau oameni. La dispozi\u0163ie avem pu\u015fti \u015fi pistoale, topoare \u015fi buzdugane, avem \u00een fine \u015fi magia ofensiv\u0103 numit\u0103 <em>elemental magic<\/em>. Avantajul magiei este c\u0103 o por\u0163i mereu cu tine; \u00eenarmat fiind chiar \u015fi cu t\u00e2rnacopul, tot po\u0163i s\u0103 faci ceva vr\u0103ji colea. Desigur, e nevoie mare de amplificatoare, prec\u00e2t e nevoie \u015fi de aten\u0163ie, pentru c\u0103 magia cere multe credite pentru a fi folosit\u0103. Spre deosebire de armele fizice, unde ai mereu la dispozi\u0163ie un atac <em>default<\/em> &#8211; slab dar disponibil mereu chiar av\u00e2nd 1hp via\u0163\u0103-, magia consum\u0103 fie sev\u0103 ((Sap \/ mana)), fie via\u0163\u0103, fie timp ((Cu referire la sistemul de credite prezentat sumar \u00eentr-un articol anterior)). De cele mai multe ori va consuma de toate dac\u0103 dorim s\u0103 avem cele mai bune vr\u0103ji puse la dispozi\u0163ie.<\/p>\n<p style=\"text-align: justify;\">Orice magician poate ataca \u00een cel pu\u0163in trei moduri distincte. Avem un atac cu acid, \u00eenn\u0103scut zice povestea. Putem \u00eenv\u0103\u0163a un atac cu ghea\u0163\u0103 ((Cold damage)), respectiv unul ce putreze\u015fte lucrurile ((Rot damage)), imediat ce avem ni\u015fte <em>skill points<\/em> de cheltuit. Acidul va r\u0103ni majoritatea animalelor, insectele kitin au \u00eens\u0103 oarece rezisten\u0163\u0103 fa\u0163\u0103 de el &#8211; dac\u0103 nu direct imunitate. Nu-i bai, de asta avem \u00eenghe\u0163ul la dispozi\u0163ie. <em>Rot<\/em> este specific pentru plante, \u00een rest utilitatea lui fiind discutabil\u0103.<\/p>\n<figure id=\"attachment_3411\" aria-describedby=\"caption-attachment-3411\" style=\"width: 500px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/daimon.me\/blog\/wp-content\/uploads\/2013\/06\/ACID.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3411\" alt=\"ACID DAMAGE\" src=\"https:\/\/daimon.me\/blog\/wp-content\/uploads\/2013\/06\/ACID.jpg\" width=\"500\" height=\"339\" \/><\/a><figcaption id=\"caption-attachment-3411\" class=\"wp-caption-text\">Acid<\/figcaption><\/figure>\n<figure id=\"attachment_3412\" aria-describedby=\"caption-attachment-3412\" style=\"width: 500px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/daimon.me\/blog\/wp-content\/uploads\/2013\/06\/COLD.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3412\" alt=\"COLD DAMAGE\" src=\"https:\/\/daimon.me\/blog\/wp-content\/uploads\/2013\/06\/COLD.jpg\" width=\"500\" height=\"332\" \/><\/a><figcaption id=\"caption-attachment-3412\" class=\"wp-caption-text\">Cold<\/figcaption><\/figure>\n<figure id=\"attachment_3413\" aria-describedby=\"caption-attachment-3413\" style=\"width: 500px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/daimon.me\/blog\/wp-content\/uploads\/2013\/06\/ROT.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3413\" alt=\"ROT DAMAGE\" src=\"https:\/\/daimon.me\/blog\/wp-content\/uploads\/2013\/06\/ROT.jpg\" width=\"500\" height=\"343\" \/><\/a><figcaption id=\"caption-attachment-3413\" class=\"wp-caption-text\">Rot<\/figcaption><\/figure>\n<p><em>(personaju&#8217; vizibil dinsus e al meu Mjollren, un fyros purt\u00e2nd &#8220;armur\u0103&#8221; u\u015foar\u0103, \u0163inuta magicianului.)<\/em><\/p>\n<p>La atingerea nivelului 125, antrenorii din cele 4 z\u0103ri v\u0103 ofer\u0103 op\u0163inea s\u0103 \u00eenv\u0103\u0163a\u0163i \u015fi vr\u0103jile \u0163inutului lor. Astfel, oamenii de\u015fertului v\u0103 vor preda despre foc,\u00a0p\u0103durenii despre otrav\u0103, oamenii apei despre unde de \u015foc ((Shockwave)) iar ciuda\u0163ii din jungl\u0103 despre electricitate. Un juc\u0103tor free-to-play are nivelul maxim oprit la 125, \u00eensemn\u00e2nd c\u0103 prime\u015fte accesul la vr\u0103jile specifice \u00eens\u0103 r\u0103m\u00e2ne blocat la versiunea lor de baz\u0103. Nu-i bai, m\u0103car ne putem face utili \u00een jum\u0103tate din situa\u0163ii.<\/p>\n<figure id=\"attachment_3414\" aria-describedby=\"caption-attachment-3414\" style=\"width: 500px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/daimon.me\/blog\/wp-content\/uploads\/2013\/06\/FIRE.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3414\" alt=\"FIRE DAMAGE\" src=\"https:\/\/daimon.me\/blog\/wp-content\/uploads\/2013\/06\/FIRE.jpg\" width=\"500\" height=\"417\" \/><\/a><figcaption id=\"caption-attachment-3414\" class=\"wp-caption-text\">Fire<\/figcaption><\/figure>\n<figure id=\"attachment_3415\" aria-describedby=\"caption-attachment-3415\" style=\"width: 500px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/daimon.me\/blog\/wp-content\/uploads\/2013\/06\/SHOCKWAVE.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3415\" alt=\"SHOCKWAVE DAMAGE\" src=\"https:\/\/daimon.me\/blog\/wp-content\/uploads\/2013\/06\/SHOCKWAVE.jpg\" width=\"500\" height=\"425\" \/><\/a><figcaption id=\"caption-attachment-3415\" class=\"wp-caption-text\">Shockwave<\/figcaption><\/figure>\n<figure id=\"attachment_3416\" aria-describedby=\"caption-attachment-3416\" style=\"width: 500px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/daimon.me\/blog\/wp-content\/uploads\/2013\/06\/POISON.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3416\" alt=\"POISON DAMAGE\" src=\"https:\/\/daimon.me\/blog\/wp-content\/uploads\/2013\/06\/POISON.jpg\" width=\"500\" height=\"402\" \/><\/a><figcaption id=\"caption-attachment-3416\" class=\"wp-caption-text\">Poison<\/figcaption><\/figure>\n<figure id=\"attachment_3417\" aria-describedby=\"caption-attachment-3417\" style=\"width: 500px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/daimon.me\/blog\/wp-content\/uploads\/2013\/06\/ELECTRICITY.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-3417\" alt=\"ELECTRICITY DAMAGE\" src=\"https:\/\/daimon.me\/blog\/wp-content\/uploads\/2013\/06\/ELECTRICITY.jpg\" width=\"500\" height=\"377\" \/><\/a><figcaption id=\"caption-attachment-3417\" class=\"wp-caption-text\">Electricity<\/figcaption><\/figure>\n<p style=\"text-align: justify;\">Vr\u0103jile ofensive pot avea chiar \u015fi multiple \u0163inte, exist\u0103 o c\u0103r\u0103mid\u0103 ((Brick; stanza)) care ad\u0103ugat\u0103 ac\u0163iunii face ca &#8220;proiectilul&#8221; magic s\u0103 se sparg\u0103 \u00een capul mai multor indivizi. Chestia asta are a se folosi cu responsabilitate, e extrem de util\u0103 dac\u0103 ai \u00een fa\u0163\u0103 doar aggro &#8211; respectiv e incredibil de enervant\u0103 c\u00e2nd, dintr-o bomb\u0103 gre\u015fit\u0103, te treze\u015fti atacat \u015fi de ierbivorele din jur. La nivelul 50 avem deja valabil\u0103 prima form\u0103 a acestor c\u0103r\u0103mizi, \u015fi anume Bomb\/Spray\/Ricochet, maxim dou\u0103 \u0163inte atinse. Pe m\u0103sur\u0103 ce avans\u0103m \u00een magie vom primi c\u0103r\u0103mizi care ne permit s\u0103 atingem din ce \u00een ce mai multe \u0163inte, p\u00e2n\u0103 la un maxim de 8 sau 10 ((Dracu \u015ftie, nu-s master \u00eenc\u0103.)). Oricum, pe m\u0103sur\u0103 ce cre\u015ftem \u00een nivel costul acestor bombe cre\u015fte \u015fi el, iar \u00eempreun\u0103 cu m\u0103rirea num\u0103rului \u0163intelor cresc \u015fansele s\u0103 atingi \u015fi ce nu voiai.<\/p>\n<p style=\"text-align: justify;\">O alt\u0103 chestiune fain\u0103 la magie este c\u0103, la nivelul 100, primim un \u015fablon care ne \u00eeng\u0103duie vr\u0103ji duale. Cu alte cuvinte, \u00een loc s\u0103 folosim doar Fire (level 140), putem folosi acum Fire (140) + Cold (120). Sau foc pus acolo de dou\u0103 ori la nivelul maxim, pentru acele \u0163inte care chiar ur\u0103sc focul. Practic vorbind, vorbim de o aproape dublare a <em>damage<\/em>-ului pe care-l f\u0103ceam f\u0103r\u0103 acest \u015fablon &#8211; \u00een schimbul unui cost crescut la momentul incant\u0103rii. Evident, acestei ac\u0163iuni \u00eei putem ad\u0103uga \u015fi c\u0103r\u0103mida pentru bombe, cu efectul c\u0103 lovim \u00een st\u00e2nga \u015fi-n dreapta ca demen\u0163ii.<\/p>\n<p style=\"text-align: justify;\">De ce spuneam la \u00eenceput c\u0103-i util s\u0103 \u015ftii magie? R\u0103spunsurile sunt mai multe:<\/p>\n<ul>\n<li>\u00cen primul r\u00e2nd, compar\u00e2nd ca <em>damage<\/em>, magia rupe absolut tot. Lu\u0103m un lupt\u0103tor cu buzduganul, \u00eel aducem la acela\u015fi nivel cu un magician, iar magicianul provoac\u0103 daune cam duble ((Cel pu\u0163in dup\u0103 nivelul 100, c\u00e2nd avem \u015fablonul dual la dispozi\u0163ie)). Alte arme produc chiar mai pu\u0163in damage de at\u00e2t. Desigur, \u00een contrapartid\u0103 armele fizice au bonusuri, spre exemplu \u00eenarmat cu buzduganul putem \u00eencerca lovituri speciale ce vor \u00eencetini animalul din fa\u0163a noastr\u0103, sau putem folosi o c\u0103r\u0103mid\u0103 ce \u0163inte\u015fte la cap; dac\u0103 ne reu\u015fe\u015fte o lovitur\u0103 critic\u0103 astfel, \u0163inta r\u0103m\u00e2ne \u00eempietrit\u0103 o scurt\u0103 bucat\u0103 de vreme. Totu\u015fi, \u00een grup ajunge un singur tanc care s\u0103 \u0163in\u0103 animalele ocupate, iar \u00een rest vasta majoritate a grupurilor vor dori s\u0103 aib\u0103 elementali\u015fti \u015fi vindec\u0103tori ((Sunt \u015fi situa\u0163ii speciale gen bo\u015fi, unde e nevoie de tancuri multiple.. dar despre asta cu alt\u0103 ocazie)).<\/li>\n<li>\u00cen al doilea r\u00e2nd: la armele fizice avem niveluri diferite \u00een func\u0163ie de tipul atacului pe care-l facem; po\u0163i avea simultan nivel 105 la armele ce \u00eempung (suli\u0163i, cu\u0163ite) , 125 la cele cu t\u0103i\u015f (s\u0103bii, topoare), respectiv 180 la cele de izbesc (buzdugan). Dac\u0103 dai de un animal ce are rezisten\u0163\u0103 la atacul t\u0103u cel mai bun, faci cu nervii \u00eencerc\u00e2nd s\u0103-l omori ((Asta ca s\u0103 nu intr\u0103m \u00een detalii despre cum armele \u0163inute cu dou\u0103 m\u00e2ini au nivel separat de cele \u0163inute cu o singur\u0103 m\u00e2n\u0103, respectiv separat de close combat precum cu\u0163itul.)). Magia este una \u015fi aceea\u015fi, la fiecare nivel nou de vr\u0103ji putem cump\u0103ra toate cele 7 variante. Cu alte cuvinte, un magician nivel 200 se poate plia situa\u0163iei folosind vraja potrivit\u0103, \u00eens\u0103 un tanc ar trebui s\u0103 aib\u0103 cel pu\u0163in 3 tipuri de arme cu el c\u00e2nd este pe drum.<\/li>\n<li>\u00cen ultimul dar nu cel din urm\u0103 r\u00e2nd, magia arat\u0103 mi\u015fto. Cel pu\u0163in eu prefer s\u0103 v\u0103d globuri de foc zbur\u00e2nd \u00eencoace \u015fi \u00eencolo, spre deosebire de a vedea anima\u0163ia unui topor mi\u015fc\u00e2ndu-se.<\/li>\n<li>Pentru avansa\u0163i, posibilitatea de a-\u0163i crea propria vraj\u0103 cu exact creditele potrivite, pe care mai apoi o cristalizezi \u015fi o desc\u00e2n\u0163i pe arma cu care e\u015fti echipat e <em>priceless<\/em>. Dar cum cristalele \u015fi utiliz\u0103rile lor sunt o discu\u0163ie \u00een sine, o voi l\u0103sa pe alt\u0103 dat\u0103.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\">Desigur, exist\u0103 \u015fi reversul medaliei. Uneori ajungi s\u0103-\u0163i blestemi zilele ca magician \u00een deplasare, din motive destul de \u00eentemeiate. S\u0103 le enumer\u0103m:<\/p>\n<ul>\n<li>Spre exemplu, armura. Armura u\u015foar\u0103 e singura care nu-\u0163i cre\u015fte costurile \u015fi timpii de incantare, prin urmare o vei purta mai mereu pe tine. \u00cen schimb, ea ofer\u0103 fix zero protec\u0163ie \u00eempotriva pr\u0103d\u0103torilor, \u00een timp ce o armur\u0103 grea poate ajunge s\u0103-\u0163i aproape dubleze via\u0163a ((Hit points)). Cu alte cuvinte, ca magician e\u015fti <em>glass cannon<\/em>, un tun f\u0103cut din sticl\u0103.<\/li>\n<li>Ziceam ceva mai devreme despre creditele pentru magie. Pentru a incanta ai a pl\u0103ti cu via\u0163a proprie, seva proprie, o mai mic\u0103 distan\u0163\u0103 fa\u0163\u0103 de \u0163int\u0103 sau un timp prelungit de incantare. Nu po\u0163i f\u0103r\u0103 a cheltui <em>hp<\/em> sau <em>sap<\/em>, prin urmare pierzi via\u0163\u0103 \u00een dou\u0103 moduri: \u015fi datorit\u0103 atacurilor sus\u0163inute, \u015fi datorit\u0103 vr\u0103jilor incantate. Pu\u0163ina aia via\u0163\u0103 pe care o ai ..<\/li>\n<li>Un atac magic poate fi \u00eentrerupt. Mai ales carnivorele cu rata mare de atac sunt o pl\u0103cere s\u0103 le \u00eent\u00e2lne\u015fti, odat\u0103 \u00eenconjurat de 2-3 animale de-astea po\u0163i s\u0103-\u0163i iei adio de la via\u0163\u0103. Spre deosebire, omu&#8217; cu arme normale nu poate fi \u00eentrerupt, ba chiar are un atac circular ce atinge tot ce-i \u00een raza armei. Evident, vr\u0103jitorul are o c\u0103r\u0103mid\u0103 care-i \u00eeng\u0103duie s\u0103-\u015fi m\u0103reasc\u0103 &#8220;concentrarea&#8221;, \u00een schimb cheltuind \u015fi mai multe credite (via\u0163\u0103, sev\u0103, re\u0163ine\u0163i). E, pe scurt, cam futere s\u0103 fii solo ca magician.<\/li>\n<\/ul>\n<p style=\"text-align: justify;\">Da&#8217; pe de alt\u0103 parte e futere s\u0103 fii solo ca orice, jocul e g\u00e2ndit pentru grupuri de c\u00e2teva persoane. Nu foarte mari, cea mai bun\u0103 experien\u0163\u0103 am scos-o \u00een grupuri de 2-3. Da&#8217; ori\u015fic\u00e2t, s\u0103 fii solo suge. \u015ei p\u00e2n\u0103 la urm\u0103, de ce-ai juca un mmorpg solo?<\/p>\n<p style=\"text-align: justify;\">Continuarea cu alt\u0103 ocazie..<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>(parte dintr-o serie) Dup\u0103 cum am mai spus, Ryzom e un sandbox, un joc cu sf\u00e2r\u015fit deschis. Cu alte cuvinte, indiferent c\u0103 avem un personaj de nivel 50 sau 224, tot vom g\u0103si mereu ceva de f\u0103cut, ceva de rezolvat, ceva de distrus. Magia ofensiv\u0103 este doar unul din skillurile pe care le putem \u00eenv\u0103\u0163a, &#8230;<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[50],"tags":[],"class_list":{"0":"post-3406","1":"post","2":"type-post","3":"status-publish","4":"format-standard","6":"category-jocuri","7":"anons"},"_links":{"self":[{"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/posts\/3406","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/comments?post=3406"}],"version-history":[{"count":1,"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/posts\/3406\/revisions"}],"predecessor-version":[{"id":3527,"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/posts\/3406\/revisions\/3527"}],"wp:attachment":[{"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/media?parent=3406"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/categories?post=3406"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/tags?post=3406"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}